deep into da bowels of house
Corky car no. 36
In 2010, I read a tidy little write-up of Konami’s 1991 Game Boy game Cave Noire by Anna Anthropy on the (now defunct) Gamer’s Quarter forums.
Two years later, Aeon Genesis Translation Project released an English patch, and I had a grand time playing the game in brief moments of downtime on my phone.
I have, you might say, an academic interest in the game’s particular flavour of puzzle and roguelike elements. Given that there is very little text in the game, and that the genre is largely defined by a didactic, learning-through-play approach, I was curious which details were disclosed and which withheld in the game’s instruction manual.
Last week, I found out! Anna scanned the manual, and Swarm translated. With my curiosity sated, I wanted to share the goods.
The translated Cave Noire Instruction Booklet is available for download on ANNARCHIVE. Please enjoy!
Cave Noire is pretty cool guys
I’d wear this t-shirt
I really like any bit of fiction that makes reference to a beurocratic and mysterious Company. In Alien, every one on the Nostromo calls it The Company, but then Aliens came along and took all the cool mystery away by making it explicit who the Weyland-Yutani corp was.